More inadvisable magic items for your D&D campaign (healing edition):
A staff of resurrection that has seemingly unlimited charges, but will only reverse any given cause of death for a particular person once. The staff’s wielder has intuitive knowledge of whether a hypothetical demise would be sufficiently novel to qualify for reversal, and can advise her companions accordingly.
Healing potions that take the form of sugary baked goods. They’re affordable and effective, and their enchantment keeps them just as fresh as if they’d been baked that very day. Unfortunately, their supernaturally delicious aroma cannot be blocked by any barrier, serving as a constant torment to any party that carries them.
An automaton that can repair any injury, but must remove the affected
limb – or what remains of it – for cleaning and servicing, a process
that takes 1d6 hours. The patient is magically sustained throughout and
suffers no ill effects other than being deprived of the use of the limb.
Asking it to repair a head or torso wound is not recommended.
An un-sword that, when correctly wielded, can un-wound a target, restoring health and bodily integrity – although no conventional character class is proficient in the un-sword, and so most attempts to make use of it fail. It can also be difficult to locate if misplaced, being an object that can only be described in terms of what it isn’t.
A charm that removes curses and diseases by manifesting them as
unusually large frogs, which must be fought and killed in order to
effect the cure. The common cold produces an angry toad about the size
of a sofa cushion; the death-curse of an ancient lich would yield a very
big frog indeed.
I’d try to keep the frogs as pets and inflict them on the enemy.
To be clear, the frog is merely a spiritual manifestation of the targeted affliction. The affliction is not drawn out to become the frog, and the victim remains afflicted until such time as the frog has been dealt with. If you want the cure, you have to fight the frog.
(With some means of speaking with animals and a decent bribe, you might talk the frog into bedeviling someone else, though, thereby transferring the affliction rather than curing it. This won’t necessarily be any easier than beating the frog in a fight – powerful curse-frogs are stubborn! – but it offers an alternative way of dealing with it.)
Role swap au where Zuko was the Avatar who got frozen for a hundred years, so when he’s rescued from the ice instead of a goofy twelve year old Katara catches this mysterious teenager with long hair and a cool scar and a fucking DRAGON
Katara: BOY???? HOT BOY?????? HOT TEENAGE BOY?????????
Zuko: *speaks*
Katara: nevermind I hate him
How does Aang factor into this? I ask because the more I think about it the more I want him to somehow be trying to capture the Avatar.
Aang is 112 years old, decided he was going to be Zuko’s airbending teacher, and refuses to take no for an answer
Aang: Aw, the new Avatar doesn’t want me. Aang: *gets out a weighted net* Time for Plan B then.
JDJSHJABDBFJSH
Look, you know how you keep a net from falling on you? YOU AIRBEND IT, SUCKA. Air comes right after fire in the cycle so it’s not like the guy has any other options. Do you want a flaming net falling on you? No? Then learn to airbend. Or this tiny old man will cart you away like a trussed turkey and lecture you about the power of laughter, going with the flow, opening your chakras, and other hippie shit.
Sokka, slouching against a fence, not moving: Oh nooooooo, that creepy old man stole the Avataaaaaaaaaar. Sokka, sitting down on the ground: We should dooooo something. Sokka, pulling out his lunch: Otherwise he might actually learn something. That would be teeeerrible. Katara, indignant rage coursing through her body: Sokka!!!!!!!! We have to go look for him!!!! Sokka: Might! Actually! Learn! Something! Katara! Katara: *wavers* Katara, also sitting down: We have to go look for him…. *gets out her own sandwich* But, maybe after lunch.
I love that this transforms Aang’s role in the full Team Avatar familial situation from the baby of the family to the Grandpa with weird hobbies